The Projects
Towers, turf, and protection money. Where everyone starts, and where most people stay.
Pre-alpha · Free to play
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Chapter 01 · Arrival
Sun on the water. Neon on the strip. A virtual city where every dollar is dirty. You arrive with nothing but a name. Run crimes, make contacts, build a gang, and take the city district by district.
Beautiful enough to attract tourists. Corrupt enough to keep you.
Districts
12
Crimes
337
Contacts
10
Vehicles
163
02Your First Night
One district. One contact. Marcus “Brick” Calloway runs protection on these blocks, and he has work for someone with no reputation to lose. The nightlife, the docks and the towers are all out there waiting for you to earn them.
Starting District
First Contact
Your first contact. Muscle, protection, and your only way in.
01
Take his welcome job. Learn what a favour costs in this city.
02
Spend energy, watch your heat, and put your first dirty cash together.
03
Every rank unlocks new districts and new contacts until all twelve are yours to work.
03The Rules Of The Street
Riva City runs on a tight loop. Energy limits what you can do, heat punishes what you overdo, rank decides where you can go, and cash decides what you are when you get there.
Rule 01
64 / 100
Every crime, job, and move across the city costs energy. It comes back slow, so plan your runs like they matter.
Rule 02
3 / 5 Stars
Push too hard and the city pushes back. Five stars of police pressure between you and a prison cell.
Rule 03
Rookie · 0 EXP
Twelve ranks from Rookie to Riva Legend. Each one opens districts, contacts, and heavier work.
Rule 04
$1,250
Dirty, fast, and everything in this town. Earn it, launder it, gamble it, or lose it to someone hungrier.
04The Ladder
Everyone starts as a Rookie in The Projects. Every rank you earn opens new districts, new contacts, and heavier work, all the way up to Riva Legend.
Rookie
Hustler
Soldier
Heavy
Veteran
Specialist
Elite
Boss
Kingpin
Supreme
Legend
Riva Legend
05Twelve Districts, One City
Riva City is a virtual city of twelve districts, each with its own crimes, contacts, cars, and risk. You start at the bottom of the map and work outward, rank by rank, block by block.
Rank 1 · Rookie
Where everyone starts.
Towers, turf, and protection money. Where everyone starts, and where most people stay.
Rank 2 · Hustler
Your first taste of the wider city.
Street theft, burner phones, and resale hustle on sun-bleached blocks.
Neon clubs, VIP rooms, and deals cut on the dance floor.
Rank 3 · Soldier
Cars, cargo, and quiet water.
Chop shops and scrapyards. Cars come in hot and leave clean.
Hidden storage, escape routes, and water the police never watch.
Containers, customs, and cargo that never hits a manifest.
Rank 4 · Heavy
Where the real money lives.
Vaults, shell companies, and money laundered by the tower-full.
Gated wealth and private clients who pay well for discretion.
Glass towers, corporate blackmail, and executives with secrets.
Rank 5 · Veteran
Old power. The whole map is yours.
Old families, old debts, and favours that outlive the men who owed them.
Courts, warrants, and cops with a price.
Neutral ground. Hotels, couriers, and everybody watching everybody.
06The People You'll Answer To
Traders, fixers, smugglers, and one very corrupt cop. Each contact opens missions, shops, and services, if your reputation is worth their time.
The Projects
Redmile
West Industrial
Riverside
East Docks
Financial Quarter
Downtown
North Heights
Old Town
City Hall District
07Everything Is A Hustle
Solo crimes are just the start. Riva City layers heists, markets, property, gangs, and PvP into one player-driven virtual economy where every system feeds the others.
Form a gang, fly a tag, fund a shared vault, and run weekly smuggling contracts while rivals scout your route.
Four players, four roles, one score. Driver, weapons, armourer, cyber. Bring gear, split the take.
Every district runs its own cars. Steal them, chop them, store them, or drive them like a statement.
Own the bank, the arcade, the garage. Skim real player activity and defend it from takeovers.
Player-to-player deals on weapons, gear, and vehicles. Forty-eight hours before the listing burns.
Play the exchange, hold protected crypto, and keep your fortune where muggers can't reach it.
Scout, mug, rob, extort, and take over. Or pay rent on a safehouse and hope nobody finds you.
08The Labratory
Every seed carries hidden genetics — five DNA traits rolled the moment it hits the soil. Watch the strand reveal itself stage by stage, clone your best plants, cross two strands into a mutation, and harvest product graded from street schwag to full Exotic.
DNA Strand · Y-P-G-R-A
Every trait rolls 1–100 and stays hidden until the plant grows into it. Clones inherit the full strand — seeds make you wait.
Stage 01
Plant a universal seed. Growth speed is the first trait to show.
Stage 02
The strand keeps revealing. Resilience surfaces next.
Stage 03
Yield shows its hand — now you know how many grams are coming.
Stage 04
Potency and aroma reveal last. Clone it, cross it, or cut it down.
Five traits, 1 to 100: yield, potency, growth, resilience, aroma. They average into a DNA score that sets your strain's rarity.
Clone a ripe plant to lock in genetics you know, or cross two strands into a mutation and gamble on the offspring.
Cut down at full cycle. Product grades from Low Grade to Exotic — and the top-shelf strains are the ones the market pays for.
09District Casinos
Twelve districts, twelve casinos. Each one is a building a player can buy, run, and defend. Play slots, megaways, and table games in whichever district you are standing in. The owner skims half of every house result.
Each district has one ownable casino building. Buy it, collect uncollected income, and pay upkeep to keep the till covered.
You can only gamble in your current district. Travel to unlock new casinos, higher limits, and different game mixes.
The casino owner takes half of every house win and loss. Hot streaks fill the property. Cold runs drain the till and can cost you the building.
Art deco megaways
Variable reel heights, full-column wild reels, and bonus heists with guaranteed wild columns every bonus spin.
Play Midnight NoirWild nudge bunker spins
A 5×5 ways game where full-height Wild Nudges push through the reels and build a persistent Bunker Spins multiplier.
Play Vault 9920-line Roman epic
Caesar multiplier reel spins after every line win. Bonus mode drops scatters and guarantees premium 10×–100× multipliers.
Play Centurion FortuneScatter-pay cascades
Match 8+ symbols anywhere, tumble wins away, and stack multipliers through a 15-spin Egyptian bonus.
Play Tomb of Treasures11×6 cluster tumbles
Match 8+ connected gems, clear the winning cluster, and refill the board with fresh symbols from above.
Play Oriental Gems10Riva City News
RCN breaks every heist, turf war, takeover, and jail bust as it happens. When you make a move worth talking about, the whole city reads your name.
11Live Economy
Every number below is live, from one shared virtual economy moved entirely by players. Cash earned on the street, stocks ticking every ten minutes, cars in garages, buildings changing hands. Start in The Projects tonight and take your cut.
Total Economy
$124.2M
Cash, crypto, stocks, cars, property
Cash On The Street
$54.6M
In player pockets right now
Stock Market
$829.9K
Player-held share value
vBTC Holdings
$3.3M
Protected crypto reserves
Property Owned
107
Worth $9.1M
Cars In Garages
3.6K
Worth $56.4M
Crimes Attempted
45.8K
And counting
Players
179
Working the city