Energy Based Actions
Spend energy on crimes, travel, jobs, and organised gang moves. Bigger opportunities cost more, so every run needs planning.
Pre-alpha · Free to play
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Browser Crime MMORPG
Begin in The Projects, learn to survive gang pressure, then spend energy, manage heat, and expand into nightlife, docks, towers, estates, streets, and old-money corridors.
Districts
12
Crimes
253
Contacts
10
Vehicles
163
Core Systems
01Riva City runs on energy, heat, district identity, and the money you earn along the way. Learn the loop early — it never stops mattering.
Spend energy on crimes, travel, jobs, and organised gang moves. Bigger opportunities cost more, so every run needs planning.
Crimes raise heat. Push too hard and police pressure, punishment risk, and failed action fallout start to climb.
Players begin in The Projects, then expand into districts with different risks, contacts, and crime styles.
Earn cash, build reputation, unlock traders, and use vehicles as status, smuggling tools, and gang assets.
Casino
02Travel the city and play in whichever district you are standing in. Every district casino runs Midnight Noir, Centurion Fortune, Tomb of Treasures, and Blackjack with district-specific bet limits.
Every spin, card, and multiplier is drawn on the server with Node crypto.randomInt before payout is calculated. The client never picks results.
Slot RTP, bonus frequency, and max-win exposure are verified with large-scale Monte Carlo runs — typically 10 million simulated spins per game before weights ship.
RTP, max win caps, bonus rates, and pay tables are disclosed in each game's info panel. Bet size changes payout value, not symbol odds.
Resolved bets record stake, payout, and house net. Property owners share real wins and losses — there is no hidden player targeting.
Slot Games
Art deco megaways
Variable reel heights, full-column wild reels, and bonus heists with guaranteed wild columns every free spin.
RTP
94.54%
Max win
5,000× bet
Bonus frequency
1 in 120
20-line Roman epic
Caesar multiplier reel spins after every line win. Bonus mode drops scatters and guarantees premium 10×–100× multipliers.
RTP
96.83%
Max win
5,000× bet
Bonus frequency
1 in 96
Scatter-pay cascades
Match 8+ symbols anywhere, tumble wins away, and stack multipliers through a 15-spin Egyptian bonus.
RTP
95.18%
Max win
5,000× bet
Bonus frequency
1 in 101
Table Games
Fresh 8-deck shoe every hand, fixed dealer rules, and ~99.5% return under basic strategy — no adaptive dealing.
Theoretical RTP
99.5%
House edge
~0.5%
Shoe
8 decks / hand
Dealer
Stands on 17
Multiplayer poker tables are coming soon. Play against other Riva City players at district casinos.
Status
In development
Format
Player tables
Launch
Coming soon
Gangs
03Riva City is built for groups. Gangs give players a shared tag, colour, and social layer on top of crimes, heists, property, and PvP — without replacing individual ownership.
Create or join a gang, pick a tag and colour, and run with a shared identity across the city.
The gang whose members own the most property in a district becomes the dominant presence there.
Pull heists together, answer attack alerts, and back each other when the city turns hostile.
Fund a gang vault for upgrades, protection, and long-term muscle as your network grows.
Property
04Every district has ownable buildings — black markets, casinos, banks, garages, hospitals, and more. Buy property, collect income from real player activity, pay upkeep, and fight to keep what you hold.
Skim listing fees from player-to-player deals routed through your district.
Take a share of house results whenever players gamble in your district casino.
Earn from transfer fees when cash moves through your district bank.
Collect from repairs, storage, and vehicle services in your district.
Take a cut of private healthcare fees when players need recovery.
Charge rent when players hide from attacks and need a quiet place to lay low.
Districts
05Riva City is built around district identity. Crimes, jobs, contacts, vehicles, rewards, and risk profiles shift as players move through the city.
Business towers, hotels, corporate theft, blackmail, and private security.
Old families, loan sharks, favour debts, local businesses, and hidden stashes.
Containers, customs, warehouses, smuggling routes, and shipment raids.
Starter blocks, street theft, resale, burner electronics, and rookie missions.
Garages, scrapyards, chop shops, stolen vehicles, and heavy equipment.
Gated wealth, private clients, luxury theft, elite blackmail, and rich contacts.
Public hub, luxury retail, courier jobs, social access, and neutral ground.
River routes, bridges, hidden storage, quiet movement, and escape paths.
Starting district with gang pressure, protection money, street justice, and survival.
Banks, vaults, dirty cash, shell companies, hacking, and business fronts.
Neon nightlife, VIP access, jewellery, social leverage, and risky contacts.
Courts, police command, warrants, evidence, corruption, and heat control.
Characters
06Every major character is tied to systems, districts, progression, reputation, and the kind of crime they can open up for the player.
Southside
Gang enforcer for combat, debt collection, gang recruitment, and reputation tests.
Downtown
Corporate fixer for business takeovers, bribes, blackmail, and executive pressure.
East Docks
Dockside smuggler for shipments, cargo routes, black-market trades, and imports.
Old Town
Old-family patriarch for reputation missions, loan shark jobs, and quiet alliances.
Financial Quarter
Financial hacker for laundering, account theft, shell accounts, and advanced scams.
Redmile
Nightlife broker for social reputation, club access, gambling hooks, and contacts.
City Hall District
Corrupt police commander for warrants, evidence tampering, bribes, and wanted control.
Riverside
Courier captain for escape routes, stealth missions, river smuggling, and hidden vendors.
West Industrial
Illegal mechanic for vehicle upgrades, chop shop work, crafting, and weaponised transport.
North Heights
Luxury socialite for elite blackmail, private clients, high-value targets, and rich access.
Vehicles
07Vehicles are more than transport. They signal status, move cargo, support smuggling routes, and connect districts to specific crime styles.
The Projects
Low-profile starter car for early street movement.
Southside
Heavy street presence for gangs and protection work.
East Docks
Cargo-ready workhorse for dock routes and smuggling.
West Industrial
Modified garage culture tied to parts, repairs, and speed.
North Heights
Luxury access signal for gated clients and elite targets.
Financial Quarter
High-value status vehicle for clean money and business power.
RCN
08RCN is the city’s breaking-news desk. When crews move, the ticker moves with them.
Riva City News
On scene · Citywide wire
Crew clears Financial Quarter vault for record haul.
What breaks on RCN
Heists
Major vault and bank scores when crews pull off organised hits.
Kills & attacks
Shootouts, mugging runs, and PvP fallout across districts.
Takeovers
Property seizures when gangs muscle in on district buildings.
Casino wins
Breaking jackpots and high-stakes payouts on the floor.
Jail busts
Crews breaking members out when the heat gets too heavy.
In-game, the live RCN ticker runs in your footer — pulling real headlines from player heists, attacks, takeovers, busts, and casino wins.
Cars support status, travel, smuggling, heists, and district identity, from Redmile supercars to dockside utility trucks.
Open Beta Direction
The UI stays dense and action-first, while artwork brings each district, contact, crime, and vehicle into the world without slowing down browser play.
First District
The Projects
Player Groups
Gangs